Valve index tracking jitter Now that I have… Aug 9, 2019 · My left Index Controller looses tracking when it vibrates constantly. The tracking from the Vive didn't really need improvement. That is a TON of jitter. Reply (Both tested with the Valve Index HMD and Controllers. I’ve had my index for a while now and I love it to death. The list of what's done: Reinstalled SteamVR Tried SteamVR Beta Tried 90, 120 and 144hz refresh-rate Verified SteamVR file integrity Tried all three Display Port slots on the GPU Tried two different USB 3. I also have x6 wands and also they havent encountered this at all. the picture i get from what i have as givens, assuming my listed assumptions are correct (please confirm them), is that this has a high likelihood of some form of radio interference or something is messing with the controller's receivers conveniently located on the inside of your hmd. I've played over 90 hours, completing 2 full F2 seasons with 2 different teams. I use the Index on my 1080Ti and tried different resolution settings, all without any Dec 5, 2021 · In this video, I will walk you through a couple simple steps to fix and improve your valve index tracking performance. My understanding of the tracking is that it is a combination of the basestations and accelerometer inside the controllers. tracking is bad Question/Support when i turn around it starts to shake around, and when i raise both controllers up in the air (like raising a gun in pavlov) it takes a second or two to normalise. Every device you have can use up to 4 base stations for tracking. when i squat down. I had to cover up some pictures because they would make the tracking jitter on occasion. I know I'm not perfectly still and you'd probably think it was tracking jitter but really tracking is just picking up my slight movements/shakes. Maybe Index and Vive Pro base stations are incompatible with each other? (although they look the same visually). You are misunderstanding single station tracking for no tracking at all and that's not what I'm suggesting here. especially when there are usb hubs involved, doubly so for usb3 cheap/older hubs and doubly again for hubs without multiple transaction translators. They don't really lose tracking in a major way when playing VR but it's clear they shouldn't be shaking so much when being set down. Ive had to replace/reinforce the center rubbery thingy of the wands, and ive replaced the left thumbsticks 2+1 times. I’d try opening up your process manager and killing unnecessary processes. try a shirt over any glass (monitor, window, side panel). This is 100% some kind of strange bug with alyx but I'm struggling to wrap my head around how a game could affect controller tracking. It’s a little hard to describe, but it seems to pick a random direction and just move the view point slightly in that direction over time. Anyways, after this you can enjoy smooth controller tracking and no tracking loss. Almost 8x more jitter than 2x visible base stations. I even saw it in a video someone recorded, and he said there was no jitter. My base stations are roughly 7ft high pointing down, at the opposite corners of a square When using the stock, which "locks" everything down, I noticed that at specific angles, when sweeping from side to side, there would consistently be one small jitter. This never happens on my Index. While tracking does get iffy when getting near them with the 1. Reading about the topic I fund what I called "part 1" of this issue, where that guy explains how he solve it isolating process and finding wich one was interfering with the I'm using an Index with 3 basestations and a Vive tracker connected by a USB cable, so no dongle is used. Run the jitter test app again but this time, unplug one of your lighthouses so the headset can only see one of them running. 91K subscribers in the ValveIndex community. 5m area. while rebooting steamvr to switch back to the index controllers, the camera's ''died'' (more like, steamvr wouldn't see them anymore) and the tracking issues are gone. For me it was not a problem with mirrors or cameras! The problem was that, for some reason, the usb slots on my PC did not work correctly with the index (even USB 3. im guessing that the IMU got knocked loose at some point, causing the vibrations to screw with the gyro, based on how it acts (jitter, followed by loss of tracking) im guess that the IMU is resetting itself when it detects that the gyro is getting horribly out of sync, causing the tracking data to go dark for a bit. 0 base stations and Vive wands, do you have the issue? Jun 18, 2021 · This never happens on my Index. The 1070 can drive the Index, but a more powerful card will result in smoother game play. The Game itself runs smoothly without any problems. Simply unplug one lighthouse while running the test and see how it affects your measurements. 0's can't add more. Jitter and stationary jitter. It might not be the cause of the problem but there are a few less sensors for the tracking to use in that configuration. Posted by u/[Deleted Account] - 3 votes and 5 comments I been using 3 basestations in a 12x 12 room, I wanted to remove a dead space towards the corner without the basestation. here's something i wrote about how lighthouse tracking works:) . Note that HTC also has 2. The Vive was 1. Hilariously. Posted by u/Subversus - 1 vote and 2 comments Full body tracking experts: How do you make SteamVR work? My Valve Index headset likes to sync to one of the trackers, and then one of the controllers pairs to the tracker's Vive USB dongle. Both work great except for some slight jitter with the head tracking. A developer reported some time ago that Tracking 2. Valve support does actually see this as a problem and is actively trying to help me with that. What I've noticed is that the jitter minimizes when either A) the controllers are on or B) The side sensors of the HMD are being covered. i just have a small concern. If I connect one Index Controller and the HTC Vive Tracker to a Tundra Dongle, and the other Index Controller to the HTC Vive Tracker dongle, for the most part everything runs fine. I don't suffer from this issue at all when playing Half Life Alyx or Steam VR lobby. 0 base stations. And for those that insist on using external tracking, Valve could offer tracking plates that can click on the headset/controllers. No apparent loss of tracking or increased jitter. Other Games (Alyx for example) run perfectly fine. The jitter on my right controller is definitely enough to be a huge disadvantage in any shooter games and I am really bothered by it. ) Feb 16, 2023 · This is how you fix You Valve Index dropping frames/StuttringIf you have any more questions dm me on discord at @DayTrip#7397 As I said, my Index Controllers jitter massively when paired to my 8KX and sometimes fly off in the distance. The tracking is perfect so long as your room is set up for it. I thought it was a tracking issue for the longest time, but it turned out to be the LightingServices process. Members Online Hey guys, so I have my Index since 7 Months everything works great except when I start my VR most of the time the Headset lights works, but the displays stays Dark, and Steam VR shows that he's still looking for the Headset and I need to move my Headset, so the stations can detect them, and the only I upgraded from a cv1 recently, only reasons I got an index was for the cool controllers and finally having enough of dealing with the screen door, ya the tracking was always solid. And the absolute worst case jitter goes from a tiny 0. If it's just bad calibration then IMU calibrator could help but that's just my assumption based on the steam logs as well as people solving tracking issues in Vive pro headsets I have a Varjo Aero but using Base Station 2. You underestimate the Vive's tracking capabilities at launch. Keep in mind, everything that get's thrown around of index 2 and deckard is all speculations and hype which should be taken care with a lake sized grain of salt. 22mm, a massive 6. As soon as i move my head, this movement stutters rather bad. (I haven't had a single disconnect nor large or constant jittering in over a week. Hi y'all fancy people, Been trying to troubleshoot an issue to no real good solution. 0 base stations, these are the same ones as Index, same with Pimax. The original ones are gonna be 4yo soon None ever had this issue. Posted by u/[Deleted Account] - 3 votes and 5 comments Aug 9, 2019 · My left Index Controller looses tracking when it vibrates constantly. In hope that some index experts contribute to this post, I humbly ask for the following to help with tracking optimization: There was once a very detailed write up either on a webpage or a cut and paste into a comment. 0 stations) Saw a massive decrease to jitter. The problem is you aren't aware what I'm talking about here. 0 base stations, for each 6. When I am in worlds with a lot of players and the frame rate starts to drop (usually to around like 20-30ish) the headset actually loses tracking. Each step up resulted in smoother motion, better tracking, and a better experience. 0 reduced it even further to 0. Noticeable in Beat Saber. I haven't had any issues until recently when I started playing VRChat. 25mm peak and 0. I have Lighthouse 2. then maybe add in other devices and see if performance suffers. So far I've blamed it on bad accelerometers being affected by the vibrations. It's something to point out because 1. I can properly replicate this with just libsurvive on its own, using tagged v1. I've had a gastly tracking nightmare with my Valve Index for years now. 3mm, meaning that as far as the tracking system is concerned, the headset appears to be Been trouble shooting for days moving my base stations, covering everything in my house adjusting lighting but I finally found out when using one base station my tracking is significantly better than 2 and once I turn a second one on no matter where I place either base station my tracking starts to drift and become choppy, tried with 4 different base stations so I don't think its hardware Open navigation Go to Reddit Home. I have a somewhat weird setup (picture attached) for my room and my tracking using 3 base stations. I didn't notice any problems since I started to play Space Pirate Trainer a few days ago. Jul 4, 2019 · I have contacted Steam support, but meanwhile i would be happy to receive any tips or suggestions to what i should try. Oct 12, 2020 · I use the HTC Vive and just recently picked up the index controllers. But only the original Vive base stations work with the original Vive. 0 and while the camera doesnt work of course, it didnt do anything to fix the jitter. If you have made any changes to your physical play space it's possible that the IR beams are reflecting off these new items/positions and screwing up tracking. When I had my Vive, I noticed a stark difference in tracking quality when I turned my back to a lighthouse and thus my controllers were only being tracked by 1 base station. Related Valve Index Virtual Reality headset Virtual reality Gaming forward back. r/RealSolarSystem. All trademarks are property of their respective owners in the US and other countries. © 2025 Valve Corporation. ~~In other words, the game isn't programmed to do finger tracking. 0 basestations from Valve that are setup in a way, that I have to completely cover my Valve Index to even begin to loose the perfect rock solid tracking it provides. The best way to describe it would be that it seemed like there was a bit of tracking jitter, or snapping in the tracking in the headset. All rights reserved. Also, one thing I don't see many mention is since the headset itself is lighthouse tracked as well it's also can be affected by minor reflections causing issues. 0 base stations with the Index controllers, does the jitter remain? If you use the Vive HMD (Index unplugged/disconnected) with the Index controllers, do you see it then? If you use the Valve HMD with the 1. ) and i get the same thing when picking up flashlight items in the sewer section of boneworks . Unpaired all, repaired 1-by-1, etc Help © 2025 Valve Corporation. 0 light houses. I mostly play VRchat, and upon the second day of playing, I noticed very strange tracking issues that occur maybe every 10-15 minutes. My full body trackers is where the real mess is, I pretty much can't use them anymore since most of the time my hip tracker will completely lose tracking, and my avatar in VRChat, for example, will shoot into the air. If you buy a Valve Index now you get the best tracking and controllers at the market that you can use with any lighthouse tracking headset. 0 (though playing back the data in 1. Really hoping Valve comes out with BMR in a floating ear headphone-style one day like they had in the concepts (seen on the Valve write-ups on Index audio). It’s very slight, and seems arbitrary. May 18, 2021 · Vibration from the Valve Index Controller causes tracking loss. If it's a hardware issue, nothing can be done. I even tried it on USB 2. First thing is making sure you have no reflective surfaces, windows, mirrors, super bright lights. Jitter and stationary jitter are typically caused by inaccurate sensor data or in most cases problems within the motion prediction algorithms. Found out today that it's very likely not a hardware problem. 0 tracking? I have Index with 3x 2. After updating SteamVR and my Valve Index headset (tracking update), I started getting a lot of stuttering when moving my head. 0 Valve lighthouses and I have video proof of me using my Index at sunrise with the sunlight freely pouring into my room and even striking the front of the headset while I use the jitter test app. if your hmd is tracking fine, then your base stations are As you can see, the average tracking accuracy drops from 0. It is my first game where the controllers would vibrate that much. I recently got some vive pucks for full body but while troubleshooting those I realized I have a slight jitter with my tracking. 4mm for average jitter. Unplugged every other usb device to no avail. Adding a 3rd lighthouse v2. I had two in a 10x20ft room and I never experienced gray screens anywhere inside my tracking space, and I've upgraded to four and it just improved jitter and drift in edge case scenarios, still never experience grey. You now have data showing good results when both base stations are visible. I noticed that when I have only two base stations turned on - tracking is much more stable. Okay so i got my index 2 weeks ago and it's amazing. He ran the Jitter Test app, and his results blew everything previously out of the water. well, i feel pretty dumb now. 036mm to 0. This applies to all combinations of HMDs, controllers, and tracking pucks made by Valve and HTC. Once, I killed it, all my jittering went away. Yes the discussion on hand tracking is the need for controllers still but if Valve made a fully tracked hand solution that complemented index controllers they might really be onto something and ahead if even this hand tracking curve. 8 and in the Control Center app, choose Oculus Touch Controller Emulation and voila!But finger tracking still doesn't work? The game doesn't register individual triggers for each finger, it only registers a single grip action. I’m about to pull the plug on a refurbished GameStop unit. 01 gives Shining a light on the Link/Airlink SteamVR tracking stutter bug that neither Oculus or Valve seem to acknowledge. It offers cutting-edge technology, including high-resolution displays, precise tracking, and advanced controllers. I can confirm the same exact finding as well with Index controllers. I have re done room setup and repaired the controllers many times now. Is it an issue with my Vive controllers, or the base stations? When my left controller vibrates it jitters even stronger and periodically loses tracking. ADMIN MOD Constant Stutter/Jitter on new system, GPU graph spiking? With 3900x/RTX 2080ti A good benchmark for me is to look up on the starry sky steamvr loading screen. The Index successor needs to have tracking cameras on the controllers and the headset. I've redone room setup multiple times I've got the full valve index kit, so not mix and matching anything. Failing that, I start to get tracking issues if the room gets up to the 25-30° temperature range. 98% of all tracking issues by doing a roomsetup with steam vr aswell as in pitool (did The latter First) i am running a pimax 5k+ with index lighthouses(2. Some people have had issues with RGB lights on their computer causing tracking issues (sometimes cheap red LEDs can emit ir as well). 0 x 2 and Index Controllers with a 3090. They stressed to me that it's vital that the Lighthouse data makes it back to the computer extremely fast, like, within one or two milliseconds - or else the system won't use that data. I just got my Index a couple days ago and one issue I'm having is whenever the controller strongly vibrates from the haptics such as firing a gun, the tracking on my right controller freaks out. The Index controllers track perfectly fine. I have a gunstock, and I'm plagued by a tracking problem with my index system. I have tried the following which did not resolve the problem. 0 and what I notice is that only my left wand jitters. It's just the way lighthouse tracking works and the only way to improve it is to have more points to track from (lighthouses. Jan 20, 2020 · Figure 5: Valve Index. I have the newest firmware on everything but the basestations, because wireless update won't work for me. 4, which includes the language below regarding tracking accuracy. Do index controllers allow for typing or do the controllers not allow enough clearance? Just got my Index today. I originally had 2 wall mounted base stations, and even after getting a 3rd station, the problem didn't change. Index needs a much higher res than the panel res to accommodate for lens distortion. I already updated all Index Components, re-installed Steam VR and tried the lowest Graphics-Settings in ED. It's flawless already, the vast majority of issues people have are with their flawed setup. Up high facing down. 8m reach but you will want their zones to overlap for accurate tracking. If your device only can see 1 or 2 base stations the jitter will be higher than it would be with 3 or 4. Jan 4, 2021 · I tried to cover one wall (only a part of it) with bedsheet, but did not notice any improvement in tracking accuracy. the camera's were always active, causing the bad tracking on specifically the right controller. They also clip into each other, as if the tracking was imprecise. The Index with 2 lighthouse v2. The user can perceive it as an unstable or vibrating image while moving or staying still. After about 10mins of playtime, it looses vibration and starts to jitter and move out of view, but can be reset if its waved around. Nov 29, 2019 · I just recieved my Valve Index and im experiencing alot of stuttering when i move my head, this is in every application and even in SteamVR home. ~~ (I have since then corrected my statement, see below. When you only have 2 lighthouses even in a perfect setup, all you have to do is turn your back to one of them and suddenly you're getting that awful 1. The controller would jitter noticeably and once I turned sideways such that the controller was being tracked by both lighthouses, tracking solidified greatly. I think it was written by a valve employee. Headset is rock steady so it can't be a tracking issue and while moving they never fly off but obviously I can't notice jitter while moving. everything worked fine but since a couple weeks it has become unplayable. They will jump to 5-10x higher jitter. If the Deckard (or however it will be named) comes in 6 months or so and is an absolute gamechanger (the only thing I miss is a better resolution and I only miss it in MSFS, all other game looks fantastic 165 votes, 80 comments. when i am in the yellow marked area (happens to be a bed, i like watching movies and stuff in VRC while comfy in bed, don't judge). I only have 2 1. 0 slots). Feb 14, 2022 · Describe the bug I've been trying to use monado + libsurvive, and it seems that the tracking is /very/ jittery. so all i had to do (apparently) was I was also getting some jitter during head movements after one of the nvidia driver updates. 144mm, less than the AVERAGE tracking accuracy of single base station tracking, to a whopping 1. Take a look at the cad file from Valve, one of the models describes the sensor requirements on line of sight. i have both stations on opposite sides pointing at my play space at 12 feet in hte air roughly. if you suspect this is the tracking jitter and glitches hi so i am using a valve index with 1. 5m x 6. I do have two reflective surfaces in my room, a "big" window and a small mirror above a sink. My controllers seem to jitter for the most part, they don't really lose tracking completely, but just can't seem to stay in place. But no losing tracking when haptics go off. 0 basestations. the light houses don't connect to the PC directly, they emit light and the index receives About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright So in the future I'm planning on getting a valve index and having 3 base stations for better full body tracking. I have three 2. When placing the controllers on my desk, they move around and jitter quite a lot, around 2-3mm. Just wondering if the off-set tracking "arcs" of the index controllers fixes this issue. i notice my hands are like have a tiny bit of… Sep 30, 2022 · Grab latest PimaxXR 0. would that work? the scratches…. 7. All situations where the crystal has problems (for no good reason, like occlusion), the Index perfectly masters with perhaps just a tiny bit of jitter. I also notice major stutters and experienced one UE4 crash when opening the steam vr overlay while in the game. This looks exactly like the issue I experienced when I first got my index. 0 base stations 2 - tundra vive dongles 3d printed remixed HMD mount (this is solid tracker does not move at all) SteamVR ingame visual setting - are at default with resolution set I had tracking issues similar to The ones described in this thread. Try this. That's not what I'm talking about. From time to time it even looses tracking For the best tracking 4x 2. If I disable lighthouse tracking in Pitool and use 9-axis, the jitter is almost as good as my Valve Index results, so the 8KX headset isn’t inherently jittering, only when tracking with the lighthouses. Valve releases SteamVR Beta update 1. 137mm. 0 had better tracking accuracy compared to 1. Feels like ~20-30Hz. The thing I'm worried about how I would set them up. Theres a billion factors for minor tracking jitter and unless its flinging around wildly screwing up gameplay, don't stress it :) The correct res 100% for the Index is 2016x2240 per eye according to Valve - you should not use the panel res of 1440x1600 per eye (=2880x1600 for both eyes) as this will create a very low-res and blurry image quality. RTX 3070 16 gig of ram Ryzen 5600X Valve Index Windows 11 For discussion of the Valve Index. Lighthouse: Improve the registration of controllers to headsets when moving together rigidly coupled, such as with a gun stock accessory. I didn't have any problem with jitters. Was thinking that most others reporting VR jitters (graphics stuttering) didn't have capable hardware. I noticed when I used the included cable and usb hub, tracking would jitter and spaz out when blocking line of sight to the dongle. 12mm peak and 0. Their problem was tracking and USB related but, the point is that if even Valve says "oh you're having tracker issues? Add a base station or two. the other comment about usb devices is true, try just MNK and and index see if that helps. Sep 26, 2021 · It only used to happen if i opened chrome, but now - after the recent batch of windows updates - it just does it at random. Feb 19, 2023 · I'm using my Valve Index with Vive controllers (because I just cannot get used to using Index controllers), and I am having issues with the Vive controllers tracking (which makes it impossible to play some games). Anyone here with experience purchasing the headset from then? I have a colleague that used to work at GameStop and confirmed that these units are refurbished by Valve and I can attest to the Index controllers since I got some and were in excellent (non usual crappy GameStop) quality and in a valve brown box. (on the 8kx specifically, I am not saying that the index lh's are a worse product) - The Blue Coating on the 8KX being obstructive to the underlying tracking dots Unfortunately that's an issue people had randomly with left or right controller in a kit since valve index was released. The attachments on the controllers are covering a number of sensors used for tracking. Nothing worked so far. Screw those puppies down though for sure. I don't see anything in your video that would cause any concern. Very nice. Thanks in advance! Hi guys, I need your help to figure something out. 0 base stations, so do I just need to get one Anyone else having massive jitter with Valve Index controllers? All head tracking and movement is smooth but my hands aren't tracking properly. When moving a weapon around it seems to jump between positions at fairly high frequency. This is coming from someone who started with a Radeon 5700XT, upgraded to a laptop with a 3060 6GB in it, and is currently using a desktop 3090TI water cooled GPU. So I just set up my basestations, and I'm having some tracking issues. HTC Vive Pro 2 2 Valve Basestations Valve Index Jul 17, 2016 · With both base stations tracking the Vive headset, Kreylos found that the jitter of the system was around 0. 0 vive tracker connected via Quest 2 link cable (this has a huge positive effect on jitters but doesn't completely eliminate it ) 2 - 2. Also playing at 144hz seems to improve accuracy. i have not used the tool in ages, but it probably still works. My Current Setup: Headset: Reverb G2 Version 1 Controllers: Valve Index Knuckles using Vive V1 Lighthouses and a Vive headset to connect to the knuckles. Apr 9, 2020 · i have a strange issue playing in VR with my Valve Index. 0s and I was skeptical. Same thing happens with the headset, but it's much less noticeable. I get the same constant stutters/jitters. And, I guess if you still have the cv1 controllers you could totally use those with the index headset Aug 21, 2018 · I’ve been using vorpx with two games, Thief Gold and Deus Ex. ) TL:DR : Fix Jitters/Loss of tracking (Fix requires Full Body Tracking and Index Controllers), unplug dongles while controller is on Nov 15, 2022 · Lately I have noticed that my Index controllers seem to have a slight jitter to them when they are idol. In fact, my all time lowest measure jitter was recorded I own 5 index controllers 3 of them are second hand. I have reproduced this on two machines. Each base station has about a 6. 03mm average jitter. w/r/t additional tracked devices: there are some funky implementations of usb2 out there, and can cause jitter and tracking weirdness, usually in a situation with more than 3 additional dongles, but i have seen less. And yes, there is options to install lighthouses without having to drill (removable glue pads, self clamping rods, etc) Either way you still have to take the time to install them and you still need to If you do go down the tracker road, if only using one Tracker, I would recommend connecting the usb dongle to the usb port in the frunk on the Index HMD. The headset and co trollers slightly move around like they’re vibrating. With mine and my friends headsets. despite expecting the results, it was always interesting comparing the accuracy of 1 lighthouse vs 2 Jun 28, 2024 · I was with too much stuttering, at the point of can't play Beat Saber cuz 4 times in a row the screen of my Valve Index get freezed for 1 second each time (instant lose). I have checked to ensure that all my drivers for my hardware is up to date along with graphics drivers etc. Sometimes its just a little jitter, but sometimes my hand will fly off in the distance or my controller will lose tracking entirely. While in SteamVR Home, if I keep my controllers together (touching each other) and move throughout my play area, the controllers ingame will start to clip into each other or stray apart by a few centimeters depending on where I turn or walk. 1 ports Unplugged the power-supply for the Index between these tests here's a tracking/jitter graphing tool from a thread a few years ago i have bookmarked. You can have functional tracking with 2 lighthouses where you almost never get drop outs. 3x worsening of jitter. 1. 0 stations, the tracking doesn't freak out and lose tracking when holding them there long enough (like happens with the 2. ". valve index controllers 1- 3. Jul 27, 2020 · The Valve Index uses base-station 2. I recieved two new controllers via rma and my right one has faulty IMU's and it sometimes jerks and flies off for a couple 100 milliseconds, or it reproduceably does this if I lightly tap the controllers together while the left one stays solid. Jan 13, 2021 · had vive controllers earlier they worked really well but guess they aren’t as needy as the index controllers. specs are Also, and this sounds patently ridiculous, but if your lighthouse and play space are just so, the frunk cover sometimes causes reflections and tracking jitter. With its comfortable fit and immersive experience, it is ideal for creating and experiencing virtual reality content. Even a shiny door knob can be problematic if it's at the right angle relative to the lighthouses and your controllers/headset. Kinda strange, but so far this appears to be working. I testing an old pair of index controllers I When I hold the Index controllers right next to each other and turn around in a circle, depending on the direction I'm currently facing, one or both controllers seem to "float around" slightly. It's carried on across 6 different PCs and laptops, 2 different houses, multiple dif Seconding the request. Yeah vive controllers are not a good comparison and it’s a false equivalency as they don’t send nearly as much tracking data or haptic data, remember the Index controllers have finger tracking and capacitive touch sensor data which has to be transmitted, the Vive controllers don can somebody confirm if this is NORMAL? is this just the limitation of the lighthouse tracking system? Im pretty sure the tracking worked a lot better when i first got my HTC vive 3 years ago, and then slowly got worse and worse, but maybe im wrong? 1 - when i stand in the center of my playspace and push both controllers against my headset and hold them still, i can see them jitter around and so my right controller trigger has scratches on it and i was wondering if polywatch could remove those scratches. Depending on the USB's I use, I experienced grey screen 'tracking' issues pretty much constantly (was never able to get through even a single song in Beat Saber without it happening m Hey everyone! I've had the index since around March and have been absolutely loving it. In the OG vive, it just looks like a black splotch, with the valve index, I make out much more stars, but I can see even more of them with the Rift S. Solution is to disable haptics in the settings or contact Steam Sup The Valve Index is a high-performance virtual reality headset designed for developers and avid gamers. If I disable lighthouse tracking in the Pitool and use 9-axis, the jitter is almost as good as my Valve Index results, so the headset isn't inherently jittering, only with the lighthouses. Lighthouse 2. there is a region of sky directly above that has stars with less brightness. If you got his far without ordering an Index, stop, go order one right now, lol. apparently it was caused by the camera's (usb bandwidth issue). Hi, I have the index on a USB 3. The official subreddit for the Real Solar Apr 9, 2020 · Had the same issue with a Vive, changed to a index but have the same problems. The controllers work well enough but I am noticing a slighty jitteryness in certain areas of my room that wasn't there with the wands. I don't know what to tell you guys because another user proved 100% beyond a shadow of a doubt that the frunk cover was heavily disrupting tracking on his Vive Pro wands. I think you might just be seeing the effects of single station tracking with your controllers. - The index specific lighthouses having more jitter than the the generic steam vr 2. Just about everywhere I have looked I cant see how people have them setup, except for the standard 2 stations facing each other. Dec 5, 2020 · we should sue them '' steam '' cause in the week of the valve index, everyone was fine me too my gear to was sreaming live PC 2 setting on high 26 cars on track driving the view inside the helmet man was awsome most beautiful vr experience,,,,in the same time those who by the inex had problem make it run, all bad comment on their new gear Valve Index & Knuckles 2 Base Stations Small Play Area Smooth Locomotion Smooth Turning Main (default) Branch Symptoms. Sep 18, 2020 · Hello, I just got my valve index, but the right controller seems to have some problems tracking. However i was able to fix 97. . close blinds as the tracking uses IR light and most bulbs will not emit IR but the sun does. 07 for average. Lately I have noticed that my Index controllers seem to have a slight jitter to them when they are idol. Well, I think it's because most people think 2 base station is perfect tracking, and they don't notice any jitter (but it's clearly there for people like us). Oct 1, 2022 · Been having a great time playing this game in VR with my Valve Index on a 3090. Edit: It appears to be an issue with the Tundra Dongle not liking Index controllers. If I enable motion smoothing, there's Jul 2, 2021 · I recently bought a new PC and it works great in all fields besides the exact one I bought it for, that being VR. r/ValveIndex A chip A close button A chip A close button The BMR audio solution of course is insane and even rivals my $1000 audiophile setup. Then VRChat detects my foot in my hand and my controller is all jittery. 13mm jitter because the devices are now basing their entire positional tracking off of one visible lighthouse's timing data. 2mm for peak and 0. --- My setup: That basically means that both work with eg Index, Vive Pro, Pimax, Cosmos with LH tracking addon, even XTAL with LH tracking addon. For discussion of the Valve Index. 2. Choppy Tracking. But at the same time both my Valve Index and Vive Pro 2 work perfect when using the lighthouses. Turn in a way that you occlude 1 station with your back and notice how the controllers begin to jitter because tracking isn't accurate anymore. When I fire the beam gun and the controller is constantly vibrating, my gun in VR will start to shake like a sledgehammer. Valve themselves sent Linus extra base stations, stating it should help resolve it. 0) index controllers, and a HTC vive ("sensor Box") Best of luck! It is a bit of a pain to have 2 headsets connected to my PC, but at least the Vive doesn't need to have its HDMI plugged in for my needs, and my controllers no longer jitter. To fix the issue, I had to buy a usb hub PCI card for my PC and plug the index into that. From time to time it even looses tracking So just a couple days ago I received my new Index Knuckles in the mail and was super eager to swap out my Vive Wands for them. Oct 2, 2020 · I've seen this problem before in other games, it is something related to framerate and Valve Index, It is NOT a performance issue because:-80hz is way less demanding than 120hz and yet the game has less stutters at 120hz. Hey guys. verytime i move my head everything jitters and sometimes just does not track. PSVR, Quest, even Rift tracking are a joke compared to the Vive, and Index only gets better. There are differences between controllers as far as tracking quality, sadly, if all other variables are controlled. i have no reflective surfaces in my room and the basestations can see me fine. Covering one of the basestations almost completely removes the jitter on the tracker. Set everything up exactly according to the Valve setup guide but I'm having slight controller tracking jitter\drift. Ofc I did try to find what could cause it to jitter (reflective surfaces etc by covering things with some blankets) but nothing helped. Turn off any incandescent lights, since they emit a ton of ir as well. Nov 15, 2022 · Lately I have noticed that my Index controllers seem to have a slight jitter to them when they are idol. I just switched around my Index Base Stations' channels to fix the issue of one not going to sleep - and the low level vibrating noise it made switched to a higher pitch whiny noise! It seems it's not only bluetooth signals as I thought, but probably the laser frequencies by which the headset cameras differentiate the different base stations having a really weird issue with my index ; i've had it for a while and it's always had this problem so i'm thinking it's a computer thing but i'm unsure i constantly lose tracking and get flashing gray screens whenever i go near the van or the house in phasmophobia (it doesn't do this in the yard. SteamVR over Oculus Link or Air Link with a Quest headset has a constant tracking stutter problem that makes every game experience feel like absolute dogshit. 0 or 2. Members Online • InvisibleMan125. e/a: oh, also: triad semiconductor designed and has produced and manufactured all the light-to-digitl chips used by valve, htc, pimax, &c for the lighthouse tracked devices, as well as modules of them with photodiodes which valve uses on the index (and i think pimax uses, and possibly htc on their cosmos lighthouse plate), and For discussion of the Valve Index. Or the HMD for that matter? Or the USB port/controller? If you go back to the 1. 2 port and theres no neighboring connections. Sometimes it will lose tracking with the in-game controller either disappearing until I move the controller around to try and get the station to notice it or it'll position itself wrong in correlation to my actual controller. It talked about every facet of how the index tracked. Soon as he removed the frunk cover, all jitter disappeared. -If you move the head around the cockpick is smooth as silk, you get the stutters only when moving the ship around. If I turn off the controllers and switch them the left one continues to jitters. Aug 9, 2019 · My left Index Controller looses tracking when it vibrates constantly. 0:00 - Intro0:37 - System performance a That's an insane drop in controller and headset tracking jitter. 0 are improved, but barely. I'm also noticing that my full body tracking is slightly more jittery in vrchat as well than it was before the index controllers. 0 and Valve Index Controllers. can anyone help? Hey! Do you have any occlusion issues (tracking jitter) when aiming directly at a base station? With the vive wands and protube, the back controller would be occluded by the front resulting in tracking jitter. Index will be utelizing basestations and camera tracking at most, at least one of the valve pattents mentioned a mixed type of tracking the headset and controllers. 0s was 0. This is an Original Vive with two base station 1. zmqgso cxjsmr wxlj tmekwv bhty bmo bul gygw hokzl glsfov