Rust recoil website reddit. 666K subscribers in the playrust community.
Rust recoil website reddit. It is build with Bootstrap 4 and Rust-Servers.
Rust recoil website reddit Our server is a haven for those seeking the nostalgic rush of adrenaline and the camaraderie of fellow Rust pioneers. To me, mastering recoil patterns is one of the least immersive parts of rust. Mostly PC users, for console Rust please use r/RustConsole. I started only shooting the first 7-10 bullets of a mag and restarting. My recommendation is that if you play shooters other than rust, take your sense from one of those shooters and put it into rust. Mostly PC users, for console Rust please … Rust needs a hard recoil, previous system fixed all of the problems rust is facing right now in regards of PVP, there are more new issues since last update poor fps/performance bouth player/server sided, and way more ddos attacks i've noticed! Also on the biggest clan servers modded or vanilla, for example vital/rustoria etc Rust recoil is one of the toughest out there, but honestly UKN won’t really help you since every gun fight is different since it’s not always a straight 1v1 300m beamfest. Crouching with AK seems to only reduce the vertical recoil so the recoil is more diagonal and therefore a different pattern instead of just reduced recoil. RUST isn’t Valorant or CS:GO. Reducing the recoil a lot should be their first step. Make sure you check out the Carbon website and Discord at https://carbonmod. You’ve jumped straight to the most complex example of recoil in the game Rust, so maybe try a simpler game like CoD or Battlefield to understand the basics of Aim Angle, Aim Magnitude and Wait. Mostly PC… To play regular Rust, simply remove the "winhttp. I saw 2 posts from the Rust Commit Log twitter account that said recoil related merges had been done. No offense, but can you guys select better prospects for the Rust Streamers for the Skin Events? They aren't even streaming rust, not even logged into the game, when there's a lot of other hard working Rust streamers who will show off how rust plays to increase the community and deserve the views. I like rust and recoil patterns. And I can already hear the outrage. Frustrating would be an understatement. Spoiler: Old Recoil isn’t coming back I get tired of seeing all the posts arguing for old recoil and that new recoil makes things easier, blah blah blah. Rust's recoil was changed exactly because you had people perfectly spraying from insane ranges. Hey fellow Rust enthusiasts! 🚀 Exciting news for all Rust fans! I'm thrilled to announce that I'm not only an upcoming Rust YouTuber but also the proud owner of a Rust Old Recoil server! 🌟 If you miss the thrill of the old recoil, you're in for a treat. Facepunch clearly wants everyone to have fun thats why they changed the recoil. Aiming on rainbow feels so much better than on rust that it’s palpable to even compare the two. The thing about the AK recoil in rust is that it has a lot of sideways recoil witch is for most people much harder to learn and control and it is much harder to be decent in rust than cs go for example, also in rust tapping is not as viable asnin csgo, for me it feels like the pvp is all about the recoil in rust. This has concerned Veteran players who have practiced for countless hours to perfect their recoil for gunplay from August 3rd, 2017. A fixed recoil pattern can easily be abused with a script. (Don’t expect to hit every shot as headshot if doing full clip at any moderate range, but you should be able to triple/quad with holo/laser at 75 meters, say. People are going to have their say. They don’t manipulate or pull gamefiles and are completely external so they’re not cheats in the traditional sense and will not be detected unless rust does away with consistent recoil patterns. I remember back in the early days of non-legacy rust, cheaters on official servers would be like GTA Online cheaters, flying around the map with spinbot, super jumping into peoples loot rooms, deleting walls at will, etc. Community's Problem with Rust Update for 6/2/22Facepunch in the past couple of months has been teasing a new update to recoil and general gunplay. ) but the aim cone I am referring in my previous post to is the RNG recoil of the guns Rust had prior to 2017. The problem with rust is the gap between players , meaning that some players abuse exploits not widely known to get advantage over players who play the game without exploits. Meaning your recoil will literally jump all around your enemy (even when controlling recoil) [Cuisine Royale had this issue] making it literally impossible to even place your crosshair anywhere on a players hitbox Lets speed this up Aug 22, 2024 · Logitech G Hub Lua Script to remove recoil from Rust - flux-cc/rust-recoil 662K subscribers in the playrust community. Outside of the mechanical skills, Rust combat benefits greatly from experience, situational awareness and quick thinking because there is often so much to process. In this case, the skill gap will be reduced. Awareness and game sense matter much more and that just comes with experience in the form of playtime. You can fully eliminate the recoil or lessen it and make it easier to control. Believe it or not, a lot of people like the current recoil system. low sens and holo laser is meta, personally i prefer understanding the gake first before the spray. New UI, new weapons, new sounds, new recoil! Everything is changed! You can train your aim with Assault Rifle, LR-300, MP5A4, Thompson and Custom SMG. Recoil at range is unreliable and only controlled by bursting or tapping to land the few shots you need to kill. Players that don't want to grind for hours to learn recoil patterns just to compete at distance. If they are full auto spraying from bolty range, then they're using mouse scripts to control recoil (cheating). The largest community for the game RUST. Streamers do the latter so it makes them looks good at controlling recoil when it’s just the script. Rust is literally the only game I've ever picked up where guns just feel unusable. The whole point why it was introduced to pc was to add more aim cone or random bullet spread to stop people using scripts on Pc rust. RustyRecoil is a browser-based Rust training website. We offer a safe script with countless features for as little as $7. When your whole 'skill' part is controlling a recoil pattern that needs to be exclusively trained on specific aim servers you know you have terribly designed recoil. Single one out and boom, you got a kit. Currently, we only have AK, but we will add all guns in the future. A central place for discussion, media… Because of that, I really liked learning Rust’s recoil because it was a tangible way for me to improve at the game. 400 DPI, 0. The recoil seems to operate in a figure 8 pattern, and doing backwards figure 8's with my joystick seems to keep me on target quite well. recoil. It’s like weight training in sports for example adding weight to a baseball bat it’s harder to swing then, but after you take the weight off it’s much easier. Im gonna take an even wilder stance though. It would be hard to pull off the exact recoil behavior and mouse sensitivity. The upcoming combat changes make players who cannot control recoil better (floor raised) and reduces the effectiveness of players who can control patterns (ceiling lowered). PlateUp! is a 1-4 player frenetic feed ‘em up that combines chaotic kitchen and restaurant management with strategic planning and development to serve up a delightful roguelite unlike any other. Additionally, I believe many casual rust players seem to misunderstand the concept of training recoil. If zen is anti recoil or scripting then the combat pc update should stop all of this. Most games with Rust's engagement ranges (stop comparing this game to CSGO ffs) work in one of a few ways: Unreliable recoil, low health. Example is hacking, scripts, nvidia filters, crosshairs, bloodymouse faster clicking with usb extension, etc etc etc. Step one is to navigate into the rust launch tab, then proceed to click on settings and press uninstall. I stopped playing the game a little while after the update because I didn’t feel like I was actually getting better. Also I would say it’s up to debate when such a large percentage of the player base, including you tubers and streamers, use these scripts. Idk why people are comparing rust to other games. It’s the ones that are dedicated to the game and are willing to spend time in aim train that do well, just like any other game, for example in CSGO you need to plough hours in to learn every angle or peak. They will get upvotes because the average reddit is a pissed shitter surprise surprise. Meaning scripts didn’t mean you had a laser and players reaction times meant recoil control I've just made the jump in the opposite direction due to the amount of people cheating, pc is so much better. I’d highly recommend training this way: -fire 2 round bursts; make sure you hit both bullets from a variety of reasonable distances; -keep upping the number of bullets in your burst until you can comfortable hit the first 3-4 bullets pretty consistently. Just a personal thing, but even though I can't handle the recoil patterns, I still think they were a cool feature and the seeming lack of recoil patterns makes me a little sad. instead of being helpful to a new player yall have chosen to be jerks because somone dare speak against the recoil I bought rust when it dropped in 2013. First, u need an ak. just pc all the way for me nowadays Never seen anyone looked down upon for using crosshair, its a requirement if you want to play main servers and roam etc. 125 in game for all sights on ak if its 8x or holo or irons, its all prefrence and it just takes a lot of time, if u need more help add me on discord damir#0001 i have a few more tips js lazy to type rn Anti-recoil and rapid firing is likely going to get you banned. Rust recoil control is very different from other games so I don’t get your point? Most games you just pull straight down, other than like csgo or something and that game is dead almost. The same thing can be used in rust when adding scopes to guns cause the recoil is harder to control, but once you remove the scope controlling recoil is wayyy easier. Games with set recoil patterns let me beam players with less time investment then games with random recoil triangles. Now it is objectively random during many fights. This was not an issue before as the recoil was much larger and the horizontal recoil kicked in back and forth instantly instead of it going a little left and then right and so on. Standing up/walking and shooting should increase the recoil even more so like it did back in 2015. Random recoil was the worst recoil for rust, best recoil was when you had to pull down and left or right was random. -If you received a non-Rust Game Ban and/or a VAC ban on your Steam account, you may play on our servers 100 days after receiving the ban. The aim cone is the same. Cheating, but tons of people do this including streamers. This is what helped me the most. It was effectively a crutch for people who were willing to put in the time. I said it separates rust from “other games” not ALL games. Mouse macros for recoil. Real rust "veterans" don't have the time to put thousands of hours into the game because we're all fucking adults. A central place for discussion, media, news and more. Just wondering if anyones shot a gun on the staging branch since then and wants to share their thoughts. Hello All! I have created an old recoil rust server and wanted to raise some awareness for it in hopes to get more people involved! If any of you have looked into old rust servers in the past you may have played on old version of rust, namely the 2022 version, however we have found a better way to get around this problem. Having 100% predictable recoil is the same as having no recoil once players learn or script it. gg/ as well and support the project. ( change benefits only cheaters) All rust needs to do is nerf holo little bit, buff sar/semi pistol and you good. The only thing the M39 has going for it is a double headshot kills metal where a SAR needs to headshots and a body. Recoil pattern's came a lot later after i felt i need to focus that. Look up an image of "old AK recoil pattern rust" and remember it or look at it while you practice. If you didn't have hundreds if not thousands of hours practicing the recoil in rust, Firing at people in the game would often feel like attempting to align two like poled magnets. I don't particularly like either, both ruin your fun. dll" file from your Rust directory to disable Carbon and load Rust as normal. Recoil can absolutely be improved with practice in real life, so that shouldn’t even be an argument against practice based recoil patterns. Is Rust recoil significantly more difficult than other games? I can control every gun less the AK and Python pretty well and my AK spray is getting better over time. I have no doubt in my mind if I posted Carbon 4 Client is a new Framework for Rust that allows client-side modifications to Rust (think of FiveM for GTA V) To set up Carbon, you will need to download the Carbon 4 Client framework. For pvp against real people on UKN, FFA Large is the least sweaty, and the map is like real rust so it’s good practice. also no one needs to sweat recoil, it took me, and one of my other friends about 5-10 hours to learn the spray, where as it took other friends 20-50 hours. Valid HTML PageSpeed Score 96% YSlow Score 93% Less than 1MB Given the recent popularity in Rust, I haven't seen many posts depicting what the average Rust expectation is for AK control and recoil. Name: Vladin UI: Features: Has all the features an external Rust script can have -Recoil movement correction (When you move around recoil changes, its counteracted by our script) -Hidden from TaskBar, TaskManager, everywhere in your PC. Recoil The old recoil system in rust had some issues. External Scripts; It doesn't interact with Rust or its files, making it impossible to detect. Sorry to be the one to break this to you but the devs already changed the recoil to be easy for everyone, and it is incredibly easy. And that’s why we enjoy it. You need to pull you're weapon down diagonally to the left each shot to reset the recoil. You normally use M2 with a 4x so you normally won't get recoil reduction. You can obviously train yourself to control the recoil of these weapons, and everyone should know this, but what I believe the people on this sub fail to understand is just how MUCH some people do this. It’s a post-apocalyptic nuclear wasteland and the guns are made out of rusted metal scraps from old barrels. Grab any random fps script and tune your recoil values and you're good to go bromigo. Old recoil put the outcome of the fight in your hands. Watch Hjune's ak tutorial on youtube. TLDR the recoil would absolutely have to start and track a few shots in the normal pattern for them to have an advantage. this is how you guys treat an inexperienced rust player? instead of helping them r/playrust turns into "omg bro you cant even aim on the new system youre so shit quit the game that you havent played much of so you cant possibly be good at". If I wanted to play those games I would. I've been gaming for like 15 years and I cannot FATHOM having 10k hours in VIDEO GAMES in general, let alone a single game. By the nature of being in a web environment, it has some of the same minor problems as Rusty Recoil but it was a fun project and if anyone has any reasonable suggestions I might revisit this in a few weeks. Every day possible, just spend 5-10mins grinding the recoil, you'll get there, gl. Well, the wait is over! Step back in time with us as we bring back the glory days of Rust – the old recoil, the classic map, and the pure essence of survival. Telling people to shut up about a major change in Rust in a Rust subreddit is pretty silly. These files are installed to your Rust folder, but do not replace default Rust files in any way, they are only supplemental files. Mostly PC… They have a recoil HUD which shows a white dot for each shot of perfect recoil, and it shows red dots as you shoot to show your shots compare. Posted by u/[Deleted Account] - 3 votes and 2 comments Drain is an undetected Rust recoil script that has been on the market since 2019. The only fix is to make recoil random. Recoil mechanics in Rust are dumb, but AK is definitely the worst, being craftable and OP in hands of tryhards while almost unusable by "normal" or new players douse not do good for the game. Responsive Design. Im OK with handling the AK after minimal practise, mostly I opt for the LR because its more consistent all be it slightly worse in terms of damage. The official community-run subreddit dedicated to the game PlateUp!. It is build with Bootstrap 4 and Rust-Servers. Second, u need a lot of ammo. Apex legends did something really cool with the R-301 (granted that game has way way tamer recoil than rust) One of the bullets kick randomly, just one, and which bullet it is is also random, but it seems to favor being within the first 1-8 shots. Here's an excerpt from a conversation between someone trying to appeal their ban to EAC -- User : " I was recently game banned for using a macro on my mouse software, Razer, to help me shoot faster with a bolty in CQC. Plus, db is all you need to grub clan roamers. Game being cancerous regarding recoil is another matter. Good chance you'd be learning the recoil wrong. Plus, fixed recoil is so easy to script that pretty much every clan has them which just makes the entire situation worse. If you had shit positioning and awareness, but had an extremely accurate recoil control, it would carry you through fights in a way that having mediocre recoil control and great positioning / awareness just wouldn't. But above all else its about consistent practise. Yeah, rust didn't originally have this kind of recoil. Please stop saying it isn't by just posting some youtube gun videos although they themselves have no experience. 10 votes, 10 comments. I have no issue with recoil patterns, on the contrary, I don't think memorizing recoil patterns difficult or a signifier of skill. Imo nerd M39 to 45 damage and put recoil/aimcone in line with Sar. In old recoil vertical recoil was ok, it was the horizontal that was hard. You You scroll to the game you want to use anti recoil for then press the key combination to access the "mod menue" --for ps4 its L2+start the zens led will tell you what to push-- Then you your controller/keyboard to toggle to adjustable then scroll until you read where is says anti recoil Without touching recoil mechanics maybe it would be great idea just to nerf full auto when shooting long range, idk if that's possible though. Posted by u/D11Silva - 65 votes and 109 comments Posted by u/DeliciousAd8981 - 1 vote and no comments Then practise tap firing at the bots. Personally I think the recoil is fine some people even use controller on PC and do well only thing I'd be scared of is of your idea went through is that double eleven would try to fight cheating by changing recoil instead of making anticheat because with the way d11 is handling everything this is possible. Because it’s a very badly done port. what even is this subreddit anymore. Rust's recoil changes are unhealthy for the game, contrary to what many members of this subreddit seem to believe. Includes an AFK script aswell 🥱 Just DM me and I’ll send you it with the binds etc so you can just set it up and play right away. To preface this so people don't get mad at me: I'm not saying the recoil design is bad in Rust, I'm just terrible. It was loved by some, and hated by others. Most responses about this on reddit will be from pissed shitters. you'll regret the step down mate the recoil is the same as old from watching older pc videos but stick control is alot harder as you have to make sure fine adjustments compared to a mouse and easy to shoot down. Info API. Old recoil you didn't have to rely on game sense, and positionings, and using callouts in fights you ran to every shot/raid you hear and beam the first person you see from 200m, the game was more about who could beam better instead of who can strategically win a gunfight in a survival based game, and it shows hardcore who sat in UKN most of the The new recoil patterns have randomized variation to them, so you actually need to watch how your gun is kicking and reactively compensate for it in real time. . And XBOX… 129 votes, 41 comments. Many would not believe how well it works as you won’t lose a single fight ever again. It was just a cool, unique feature that set the game apart from your cs, bf, and cod type recoil systems. I have a solid config for the new Rust Console update, including HM LMG no recoil Holo + 4x. The LR-300 has very easily managed recoil and even the m249 is just a straight line. Cry about it. I think stand spray is harder than old because the vertical recoil becomes insane. If those scripters still want an unfair advantage after losing their scripts, they will switch from scripting (soft cheating) to things like ESP/aimbot (hard cheating) which can be detected and punished. Womp womp. I'm great at FPS games but unfortunately that skill doesn't translate over to Rust as you need lots of practice with each and every individual gun to learn their recoil pattern to even stand a chance against the neckbeards. They could randomly cycle through multiple recoil patterns to make scripting harder, while still allowing players to learn the patterns. Late 2017-2019 was peak rust, not that many cheaters fun/rewarding gunplay tons of roamers/online raids etc. A central place for game discussion, media, news, and more. r/playrust: The largest community for the game RUST. CLOSE THE GAP! Rust just recently changed its recoil from what it was to something exactly like PUBG Rust was harder than both PUBG recoil and the current recoil system on Rust by far. The reasoning for this is very odd. IMO, if you come into Rust with good recoil control you shouldn't be punished by a stupid game mechanic that requires dozens of hours to learn. its not hard. It was far from being "by far harder" than PUBG. 662K subscribers in the playrust community. 2017 was full of cheaters and gunplay was 0 recoil but 100000% aimcone similliar to like it is now, but back then u had to tap fire unless you used cheats or it was 5-10m away. In games like CoD or Battlefield, you can kill an enemy, pick up their weapon and do well with it even if you've never 1. (gamesense>mechanics) for ak i use 800 dpi and . -in my opinion, practicing the spray beyond the first 6 or so bullets isn’t that necessary, but it doesn’t hurt. If not their entire script would be off 59K subscribers in the RustConsole community. Train your AK spray from anywhere! Jul 17, 2024 · All it takes is 15 seconds to drastically improve your recoil control in rust. It also muscled non-recoil based weapons out of the meta. You can get better with practice, but it takes a tremendous amount of practice because the recoil system in Rust does NOT work like any other FPS due to guns not returning to center after firing. The official website for the /r/PlayRust Reddit Rust servers for player support, information, and VIP. It won't stop hard cheats no, but what people are hoping is that it hinders scripters, scripting is something more prevalent in rust over other games because of rusts bold decision to stick to the same fixed recoil patterns, thats why every tom dick and harry are out there selling recoil scripts because it is so easy to make and not easy to detect. Even a child could install for the first time and figure out the recoil in 5 minutes. The subreddit for all things related to Modded Minecraft for Minecraft Java Edition --- This subreddit was originally created for discussion around the FTB launcher and its modpacks but has since grown to encompass all aspects of modding the Java edition of Minecraft. go on a builders paradise server and set up a little shooting range with a flame trap placed at your desired range to shoot to, when you shoot the flame trap you get hitmarkers and it won’t break, then just learn the spray in little bits until you get it down and then go on an aim train server, this is the way i learnt it and am now pretty good with ak Guns have static recoil patterns that can be learned with a lot of practice. This post is directed to those people. FP compensated for the simplicity of their recoil but increasing the sheer amount of pixels you need to move to compensate for each bullet. (rng based pvp attracts cheaters). (In that patch because FP wouldn't want to update 2 different versions of rust every week) I understand the controversy surrounding this topic so if you don't like old recoil don't just mindlessly downvote. A friend of mine and I just started a server on the arctic update. Rust has averaged roughly 40K-50K players since December 2015, roughly around the same time the developers removed RNG-based recoil and gave us the recoil system we currently have. 666K subscribers in the playrust community. Rust-Server-Website-Template is a responsive, dynamically updated PHP/CSS template for Rust server website. That's far more difficult than memorizing and reproducing a single path of mouse movement, even if the distance your mouse moves is lower. We just launched it today, and would love to have some feedback on the site. The RUST Console Edition subreddit. People also mentioning “realist recoil”. Try learn some gun patterns on UKN server will help a lot in controlling recoil not to mention a lot of people use anything from 40-200 effective dpi You can find it through the zen. Rust console on the other hand is literally just a carbon copy, the recoil is the same. Hardcore servers already have it so its obviously possible and shows the community wont be to split. I find it hard to believe you have 2k hours in csgo. There will always be a part of the community which wont stop complaining or wont play the game with new recoil so why not just make it part of the server config. It is used to help develop muscle memory for recoil patterns, specifically the AK recoil at the moment Rust is just a generic FPS so there are no special game-specific mods. So if ported over properly it can’t Come soon enough and will stop almost all scripting devices Maybe someone can back me up or tell me what I'm experiencing here. The biggest reasons why people support the recoil changes seem to be, To make the game more accessible to new players To make long time players less oppressive However, this update doesn't really help with either of these things. Our official force wipe (launch) is April 12th 5pm EST. You still kill with a double headshot on hazzys but need 3 hits on metal. Rust recoil Hi, I got strikepack eliminator today and I’ve got it working, I have adjusted the recoil for the ak on rust and it’s fine vertically, but horizontal is still a struggle is there anyway to fix that But it's just that tons of people complain with the argument that "Rust recoil is so unrealistic". It’s had zero controller implementation at all. Rust now has an "aim cone" element to iron sighted weapons when spraying at long ranges (MP5, AK, Thompson, etc. When you’re decent at like 75m then you go to UKN. Better just learn it on a modded server. That's what I did after the update. Because Rust was the only game where u can't learn to shoot if u don't enter in a custom sv for Training. over at Rusty Recoil dont get mad about it, just wanted to make an Recoil could be a little bit harder but if u have randomness and a hard recoil i think it doesnt work. 475 in game. A central place for discussion, media… A while ago, there was a post about a website that helped train your spray control and even had a discord channel but I forgot the name of the… It does require skill to learn recoil patterns, some people gain the ability in 1k hours, some still can’t do it with 4K hours. Do any of you think that, if it were possible, some servers would run a branch of old recoil/gun-play. The aimcone issue is something I've explained too many times so here's a copy paste: "only for the first shot, the spray aimcone actually reduces to be better than the AK and it also has easier recoil and less falloff, and another cool thing I omitted from the explanation is that the bullets travel really fast, an HMLMG round travels faster than an HV rifle round shot out of an AK, incens out The largest community for the game RUST. If they make 0 recoil, but add 1000%aimcone its gona be RNG. Game, VAC, Hacker Association Bans, and Ban Evasion -If you received a Rust Game Ban on an alternate account, playing on our servers constitutes ban evading and will result in a permanent ban. Not gonna change anything. Here's the link to the aim-trainer: https://rust. But now if you don’t crouch the bullets just hit the sky within a few bullets. monster. It is for the Newest Beta for XIM Matrix though. We created a website that helps develop muscle memory and overall skill with recoil on Rust. Manage the vertical recoil (90 to 270 degrees), then manually handle the horizontal recoil (180 to 0 degrees) if it is completely random. Learn first 2 bullets to double headshot at a long range for that weapon, then learn first 3 to triple, then 4, etc until either full clip or half clip. The recoil in rust is the main factor in gunplay and not your aim, and that's the terrible part. Thanks! I played the game with random recoil in 2016 (was shit), with almost no recoil but with aimcone in 2017 (was shit) and with recoil patterns after 2017 (good but with too much scripters and hard for new players to learn). trust me, alot of us want recoil changes since its getting boring being able to spray/out spray ppl. If they just change recoil patterns, people that invested time will have to relearn different one, but the cheaters/scripters wont. Rust recoil is realistic. I’d maybe be okay with some top-tier military grade weapons having predictable/realistic recoil, but an assault rifle made out of recycled springs and wood Hello there! Want to share with you my Website Template for Rust server or servers. Rusty Recoil is the only Rust aim trainer for browser. Mostly PC… With a normal recoil track the script would position the mouse accurately but as the recoil changes the predefined movement would be skewed because they are no longer sync. This game needs random recoil patterns like how guns are IRL. A game should be designed to be capable of learn all the aspects of the Game just by playing it. I've never played csgo or any competitive fps games or battle royal type stuff. This complaint really only applies to the AK. But in Rust, u NEVER can learn the old ak recoil in a vanilla server, NEVER. The one on UKN doesn’t work. The suprresor does reduce recoil but only if no other attachment has a recoil reduction. Spraying is exclusively for close range engagements. Although if M39 had Sar recoil and aim one it might be too strong. Not sure if this is intentional. CSGO recoil is extremely complex. We all know cheating and scripting is rampant, and I wanted to give people a closer look at reality of what legitimate recoil control looks like. Maybe make it reduce horizontal recoil instead or just remove the -20% damage since the accuracy and velocity losses are enough. The mp5 is just useless. I like recoil patterns for the game but I admit scripting is a real problem and it is too hard for new players. In all reality, what mods do you need aside from anti recoil and possibly aim assist? I can 100% guarantee that any script you see for sale is just a copy/paste of one of the popular CoD They removed the random recoil and changed it to set recoil patterns in 2017. I think the only good choice for FacePunch to do is to make different instances of official servers some with the old recoil and some with the new recoil so that those who want can still play with the recoil they desire. Firstly, I want to say that changing the recoil was one of the best changes to the game as far as inviting casual players back to rust. Still isn't perfect, but it doesn't require intelligent recoil control from me anymore, just specific joystick presses. UKN recoil training is step 1. Option to toggle Holosight and Simple Handmade Sight. Ok I had comment here already but I wrote the entire thing wrong so I deleted it. With that being said, I've always been terrible at aiming in games but Rust to me feels like it has very extreme recoil compared to most other games I've played, especially after I've came back to Rust after ~3 years. Unfortunately, static recoil patterns are trivial to script, so Rust has an ongoing scripting issue. The rust recoil was extremely simple. You don't need to worry about going as crazy low now because of the new sprays, but it's also probably not a great idea to try and learn a new sensitivity. Target practice obviously but if you don't understand the recoil pattern I would start with targets on build servers until you do. I remember when I started rust and had no clue at all. UPDATED FOR RECOIL UPDATE (AND NEW WEAPON) Private builds (Different Builds for everyone; Impossible to detect) Community Features: - Weekly Security updates - Bi-Weekly Features updates (As per the request of the private community) External Scripts; It doesn't interact with Rust or its files, making it impossible to detect. Mar 23, 2024 · You can play old rust still, there are servers up on old clients of rust. As for shooting, there is a current bug involving the players hitbox being skipped over. rcucqqh efk dnffffgx xnqo hzcfv slvky hfxrfayby gynfgjin fbv ezyiuz