Ffxiv spell speed tiers reddit. As long you keep your ilvl high enough.


Ffxiv spell speed tiers reddit , Flare, Shadow Flare), Whispering Dawn is the only "spell" (other than Embrace) that both has a cast time and where the cast time is shorter than the cooldown -- all other Spells are on the GCD. There is always always a small gap between cast, even for JP/EU players with incredibly better ping time to the server. 33 seconds to cast with that amount of spell speed. Essential dignity can crit and has no cast time . So, it's worth considering how spell speed impacts usability. Generally the speed stats are used to make your rotation fit a certain timing so you regularly line up with burst windows, some classes are like the by default, others need to get some speed, and then there is BLM where spell speed has a fairly large impact. 01 A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. If you want to max crit, you need to get used to lower speed break points. Preamble, these values are based on tool tip change values vs raw (naked values) and historical overall DPS weighting, without reliable ACT I can not… Hello. 4% better on a Monk than it does on a Dragoon. For example 44 Spell Speed lowers Cure cast time by . 47 is desirable is that with no skillspeed, the dancer rotation takes approximately 121 seconds to loop, which results in drifting tech step by 1 second every usage. Spell speed makes itself better. Because of that, spell speed beyond trivial amounts is of dubious value. You can go ahead and pick your preference, it being the smart one up to you. With casters possibly taking spell speed. Stonega is the AoE version of Stone. We get innate skill speed boosts whenever our pet crits on their attacks. Pretty minimal, but it may add up idk. 12-24 points really isn't enough to get all Equip gear that has NO spell speed and only meld in Skill Speed. For the most part it's always crit and DH secondary. If you want to get good logs and fish for crits then crit is the way to go, if you don't log run spell speed is probably better. This is reflected in Dark Knight and Dragoon as well where despite being a lower level and lower Skill Speed, my GCDs are considerably lower. 5s GCD and still not do what the BLM in the second picture is doing. Not sure what you mean by "load," but with spell/skill speed, you will be doing more casts compared to someone with no spell/skill speed. 01s is a larger portion of your total current GCD. . As long you keep your ilvl high enough. Skill/Spell Speed -is- important, but rather than an indefinite max, each class has a certain threshold they want to reach for best GCD/oGCD rotations and weaving. I did read the Ahk Mourning pre-EW preliminary work on stats and where they said you get a speed boost after the first (15 or so points) and then every 4 after that (5th, 9th, etc, so 60 points in the stat) to remove 0. a few extra points of spell speed can mean life or death for them. And yes I am almost fully melded with quicktounge X haha. if your cast time is 2. 13, and your 3 by . I support merging them and just calling it "Speed" or something similar. The higher the value, the shorter the timers/higher the potency. 01, your 2 sec cast is lowered by like . A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an… Of special note, some rotations only work smoothly at certain spell/skill speeds, so a lot of classes priority is “skill speed tier you want” -> “best dps maximization stats” -> “worst dps maximization stats” Full spell speed will technically provide the most damage for every healer besides SGE, but prioritizing crit and then det/dhit will only be a tiny bit lower on average and will allow you to use the same set for all 4 healers. 4 and got a . I feel like all the replies also forget that SS's primary job is to increase spell speed. This is a "clean speed" - a speed that allows an integer number (or very close) of gcds per standard step. 1 seconds off your GCD timer per ever 200 spell speed / skill speed - but might deal around 500 more DPS on average of a flawless executed rotation for every Guess I'm spoiled from sitting at 780 spell speed for a long time with the Esoterics weapon, which made for smooth rotations and it was very rare to lose Astral Fire or Enochian. That said, if you're not casting shields, that doesn't matter as much. but some parts gives slightly different stats which is more useful for a different job. 05 second boost, you'll be casting about 2. You can also check etro. Expensive as hell, perhaps, but it's an option. 00) where can i see which one i have? Archived post. 48 GCD right now, which is nearly minimum. 5 tiers. 5s; • At 381 Spell Speed, the GCD is reduced to 2. Skill/spell speed component: A=int(130 * (Ss-BaseSs)/LevelMod) This part of the formula is basically the same as how all the other sub stats work at lvl 70 BaseSs = 364 and LevelMod=2170. Unfortunately, with the current mess my gear is in, I'm at exactly +100 speed and I hate every bit of it, and I'd kill to have mix of that as det/pie/crit. Spell Speed btw lowers your recast in percentages. If you really really care I think there are a few fights where having a certain spellspeed tier can add an extra cast or two before a phase transition (Suzaku comes to mind) but if you're asking the question I doubt you want to optimize that hard (and I really do question whether it is even worth the hassle anyway. If you go over a tier, you will see a GCD decrease. FFXIV's latest expansion, Endwalker, is out now! Posted by u/ShokMal - 2 votes and 14 comments The BiS melds for this tier can vary slightly depending on how much you want to shell out for food, but with all i370 gear it's possible to get past the 2518 SpS threshold for a 2. -39 vit, -35 int differences but +330 det but -260 direct hit rate. Spell speed has a higher average damage and is more comfortable to play, but crit has a higher damage variance and is less comfortable. We cannot provide you accurate numbers for these that would be of any meaning to you. spell speed is absolutely worth it. From multiple posts I've noticed people asking for a list of the GCD tiers and the list I had at the time is full of unnecessary data and also lacking in some. yeah my point is that people need to build up spells solo or whatever before they start trying to do the list. It is the same, and on a 2. Speed becomes a factor(but not by a lot. Aside from those, Black Mage benefits a lot from Spell Speed because a large amount of their damage does come from GCDs; it also shortens their long cast times which can help. 8s cast time (can't start any other spell until it's complete), whereas for the current best-in-slot BLM set, Fire IV only has a 2. If you wanna play full spell speed with the lvl 70 tome gear just to enjoy the grind you might as well go for it. Spell Speed also lowers recast time (the global cooldown), so it's even decent for Firestarters and Thunderclouds (albeit at half effectiveness). In FFXI the way spell tiers worked originally was that numbered sequential black magic was a power increase while Aga spells denoted that it was an AoE spell. For ast, if it's not accuracy, it's spell speed you want. For instance, 715 spell speed is a 2. Spell Speed Thresholds: With the increase of AF and UI timers to 15 seconds, the standard rotation is doable at nearly all Spell Speeds. As for Spell Speed, it kind of resets at each tier, as with a lot of stats - rather than getting perpetually better, the thresholds for certain numbers will change depending on whether your gear is 60/70/80, so that the stats aren't completely broken at max level. Most of the time people go for crit best in slot since it’s so broken, but the spell speed ones are usually close enough and more consistent Spell/skill speed is not a generally bad stat, it's great on black mage and most melee dps have different speed tiers they want for certain rotations. Depending on the kill time u can squeeze in one extra Demi summon. GCD tiers basically tells you the cool down number and associated raw skill speed raw number you need for your rotation to actually fit another gcd. 48, all jobs have an ideal or several ideal spell/skill speeds. 12, your 2. I'm currently using the EW BiS gear from extreme triald and tomestone gear for my BLM and have been adding spell speed materia wherever I can. Lvl 80 WHM ilvl 485 I participate in pretty much all content regularly except anything savage. 02s but lowers Raise cast time by . A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an… A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. As everyone should have noticed. 5-2 second after the last ruin III to still recast a empowered bio or tri-disaster or even swiftcast shadowflare. 49. The subset spread has to be horrible to justify lower ilvl there. this requires dropping every single other stat, all of which will do far better damage. r/ffxiv A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. situational yes, but it happens. 5s cast speed, dancers can perfectly fit 10 gcds in between every standard step. When it comes to +1s here and there, it's mostly meaningless unless you're trying to get to the next bracket on spell/skill speed. Posted by u/tylergesselman - 2 votes and 13 comments Spell speed has exponential gains, because it takes the same amount of spell speed to take . The moral of the story is: don't load up on skill speed (or spell speed, for that matter) to the point where you won't be able to sustain your rotation without other people in the party holding your hand. 01 second faster cast time and . But, the more spell speed you have, the shorter your GCD is, and therefore, . 12s to 2. Basically, Skill Speed scales 18. 5. While there are a few spells whose cast and cooldown timers are different (e. S Tier: WAR, SMN, SCH, BRD A Tier: DNC, MCH, NIN, WHM B Tier: RPR, DRG, AST, DRK C Tier: GNB, MNK, BLU, BLM D Tier: SAM, PLD, SGE, RDM I like that you can comfortably have 4 on each tier if you include BLU. And that's not even factoring in the "tiering" based on timing. 43 to 2. Your stat priority is ilvl > crit >~ DH > det > sps. I run 450 spell speed on smn and have no issues getting into 90%+ on fights, while having 1. its virtually worthless. In current savage crit build is way more consistent but I can see why spell speed would be 100% better in an ultimate. since the difference is absolutely minimal, gear differences probably just make 2. 07 or 2. 8s spells (Fire 4) is are down to 2. Sam's got basically permanent damage and speed buffs built into its GCD combo. 14, 2. The biggest problem with stacking spell speed on Sage is that it has no effect on Eukrasia or any of its spells, and on top of that, not stacking crit means less of those juicy crit shields. Current BIS for Bard has their skill speed at 2. I was thinking that spell speed could help with regen effects but idk if it'd be enough to warrant investing in spell speed since WHM healing abilities in general are really powerful. ive gotten a nice rotation there where i can go through everything i want comfortably and just dont have the rush i used to even a week ago at A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. 0024 multiplier per . TL:DR. 886K subscribers in the ffxiv community. ) in Auto Attack damage increaseor ~3. 01s. And the longer your cast time, the more S. 0 is what I use to for my blm's spell reductions with spell speed tiers. At lodestone, when you see your char, there is a tooltip when you're viewing the attributes of your character. Skill/spell speed lowers your global cooldown - you can see here by how much each breakpoint of speed changes them. If we were to give 105 Skill Speed to a GL3 Monk, his weaponskill CD would go from 2. 3s, 2. 028 for every 167 Speed. SMN likes 2. It is definitely not 0. In a few cases (Black Mage) Spell speed is a very viable build. 5 by . 45, but in reality many people would probably want to just avoid sps entirely if that didn't mean using piety pieces. Skill Speed and Spell Speed are handled the exact same way, have the same calculations, and all gears can always have one but not the both. 49, so the first milestone is at that value. I hope those resources can help others as well. For example: Stone II is Stronger than Stone. In truth, all the 80 BLM sets are so close to each other in DPS, you're only optimizing for about 1 or 2% damage with stats. If its the latter then you can only add speed materia to gear that isn't already capped on speed, meaning it's not the bigger substat out of the two, like say a theoretical piece of armour with 300 Crit and 200 SkS, you could add up to 100 SkS provided it doesn't violate any materia restrictions (not enough slots to reach 100+ or the gear being Ninja's Huton is basically a permanent speed buff, plus mudras are accelerated GCDs up to 4 at a time. 2. A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that includes the entirety of A Realm Reborn and the award-winning Heavensward and Stormblood expansions up to level 70 with no restrictions on playtime. If you put the mouse over the Spell Speed, it will show a tooltip that says: Affects both the casting and recast timers for spells. Precious GCDs. Yes you use more mana since you're casting faster but almost all spell speed gear is paired with piety in this tier. 35 with 1350 SkSso from 364 SkS to 1350 SkS you looking at about 10. its that there are too many issues to deal with as a healer. The same argument can be made for any magic and physical stat. Reply reply MildStallion I’m new to FFXIV and want to know how much impact stats on gear have on my DPS such as int, spell speed (SS), weapon dmg etc. 6% increase to auto attack damage @ 2. no cast time. If you are a whm cast more medica 2 /regen and stop being bad. 890K subscribers in the ffxiv community. Every slot you fill with a speed materia, every piece of gear you pick that has speed as a substat, is essentially space that you could have spent on crit/dh/det to increase crit chance and hence damage instead. Spell Speed is like a HoT/DoT steroid. 4. 256, and Det at . I'm a level 64 Hyur Gunbreaker with 548 Skill Speed, sitting at 2. 49 sim slightly higher in a vacuum this From the looks of things, Skill Speed and Spell Speed are calculated the same way. I switched to spell speed yesterday and Immediately noticed a significant relief when casting and with a small difference in dps out put, so I agree for sure that spell speed is a lot more fun. Spell speed is better. This combines the spell tracker that you can find on XIV Collect, as well as information about BiS and suggested skills from the Blue Academy discord, as well as my own personal evaluations for how worthwhile a skill is to get (including a set of 24 "starter" skills that will give the best value for the time investment). That's a whopping 67 point gap. As far as materia it seems like everyone goes for critical hit, spell speed, determination, and direct hit. A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that… Spell Speed does, in fact, increase your Hot s. 95% for a Monk vs 4. gg to see how much more spell speed you need to hit the next tier so substat isn't Just go w/ the highest ilvl. I got that number by melding 17 Spell Speed with materia; melding 16 Spell Speed (reaching a total of 380) kept my GCD at 2. After seeing hi_im_fox's 2 min Samurai guide he says to do a certain combo filler after the opener based on your GCD speed ( 2. a 2. Pira usage. My fire goes from 2. not everything is pre-cast, if a dps suddenly drops in HP, that's a completely reactionary moment. 15. It's because it builds complexity and flexibility. A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an… A 10% reduction of 2. Crit was weighted at . Frankly, fish toss is probably numero uno on learning priority so they can get powerleveled quickly, then fill out 10 spells till you get White Wind. 46-2. 1 cast time and got that same . But as others have said, this is getting even more into min/max territory. In rather fun regard, the majority of the time no one cares what you are using on lvl 1-79 gear. BLM's Fire IV, for example, with no additional spell speed, has a 2. 5s GCD you need ~1350 to get an "extra" GCD per 60 seconds. Would it be easier for all (devs and players) if they were removed entirely and replaced with a set GCD speed for each job? Affects both the casting and recast timers, as well as the damage over time potency for weaponskills and auto-attacks (but not abilities or spells). For some it's a fairly large gain, while it's actually a loss for some others. 43s cast for Dosis with a 2. Nothing BLM has casts at 3. Skillspeed is in tiers and any point not at the exact tier is worth a lot less. I could suggest to fix the Speed chart. 01 you shave off requires more increase than the last. Numbers for anyone curious Base spellspeed 364 2. Also, Fire IV is 2. 3 Spell Speed is your final choice. I honestly feel that spell speed is the best thing I could use At the current ilvl tier (I'm 315 now, so let's go with that) the sweet spot for spell speed seems to be 1500+, tho more is fine. I took up BLM this tier in savage and started as speed mage cause it's so much easier to manage the timer, but I really hated fighting the mana ticks in ice phase and spending an extra gcd than I wanted to make sure I had full mana. 5) because integers can’t deal with decimals. I have 512 spell speed at the moment, wasn't trying to boost it, but it's what I've ended up with so far while gearing up. the actual reason why a gcd of 2. I see different top players with either one of those stats cranked up to 2k+. A community for fans of the critically acclaimed MMORPG Final Fantasy XIV, with an expanded free trial that… Open menu Open navigation Go to Reddit Home Skill/spell speed heavily depends on the job. 1234 spell speed should give you a 2. However, with the available gear this tier the only way to get the projected 800+ SS you would need to sacrifice a lot of crit to the point where it's not worth it. Crit, Determination, and Spell Speed pretty much have the same weight on Scholar. 05 recast reduction to cast times per 500 spell speed. 200. Skill/Spell Speed gets devalued by Attack Speed buffs like Leylines and Lightning Grease stacks. I remember in shadow bringer, I was able to hit 2000+ spell speed easily. 35s cast time. 5s GCDs in a row and you can pool resources to do 3 of those burst windows in a row. 47 votes, 57 comments. 2 from 3. If you're going that hard into spell speed, you're not going to even consider targeting a crit build. 167 will reduce a GCD of 2. Reply reply Top 1% Rank by size If you're doing savage, meld crit > det > piety/ spell speed. New comments cannot be posted and votes cannot be cast. like spell speed is kind of useless for RDM. 914K subscribers in the ffxiv community. 18% for a Dragoon. So, you don't have to seek it out. You'll be sad to know, the differences are pretty negligible. I really don't see the appeal of spell speed. It feels pretty comfortable around 2. My friend is level 90 Viera Gunbreaker with 568 Skill Speed, sitting at a 2. I currently have no spell speed materia attached. 48, etc), and also that Spell Speed makes DoTs punch harder (the ticks and duration are the same, but Does any one know the cap for spell speed for black mage? The mount speed maps are probably a trap. Skill speed reduces GCD. ) are down to 2. Hi guys, a question for veteran players out there. 6, and Fire 3 is down to 3. 105075 multiplier. 025. 167 = 1% Attack Speed. Could you show me the build you're talking about? The 750+ spell speed build I've seen has only 1 different equipment than the mathematical BiS build. Play at whatever Spell Speed you find comfortable. Then you have your benefic two proc. Melding Spell Speed is the worst thing you could do if that's how you feel. 1M subscribers in the ffxiv community. Spell speed tiers, if they're even a thing, are not the same on all classes. Data 145 votes, 80 comments. If you’re really into min-maxing, you’ll want to pay attention to those spell speed tiers once there’s a full list of them out for 4. if you're running low speed, fill as many spots with Crit as possible. If Whispering Dawn is indeed misclassified as a Spell, that could go a long way in explaining what we're seeing here. It does DET's job better. 0 (if there isn’t already), because there will probably be cases where even 4 more Direct Hit will be more valuable than another 20 Spell Speed. Posted by u/OpTonberry - No votes and 9 comments In theory the extra demi GCD plus more demi usages makes up for not being synched with raid buffs. Until someone maths out bis sets, once normal raid and crafted gear is out, you'd do crit into det with your desired spell speed. Spell speed isn't necessary because your chunkiest heals (Lustrate, Excog) are instant and most other situations you anticipate damage rather than react to it. 17s GCD, which is pretty damn great. at 1500 spell speed, my cast time is just barely a tenth of a second faster. 01 to the GCD (2. By stacking crit, we not only increase our own crit chance, but also our pets, meaning we get spell speed through crit already. I would definitely recommend keeping any gear above ilvl310 with spell speed and using spell speed food for your BLM if you want to take the job more seriously at a savage level. It’s even like that in current savage content too. Posted by u/RDMorpheus - 1 vote and 9 comments For endgame it's a little different, but you can easily look up your BiS and see what to meld for materia. The Universal GCD Calculator 4. 1 tier of SkS (~67 points. Thanks to yours and others advice, I also held onto my swiftcast and triplecast for specific movement related mechanics and noticed a small increase in Interesting findings i've done with spell speed for AST (No Sect). and there are parts which gives Crit while the other set don't. Comfortable speed isn't what's specifically comfy for you. 001 multiplier. A lot of best in slot sets, at least for casters have a spell speed and crit focused (low spell speed version). Is… You could have enough spell speed to have a 1. Skill and Spell Speed are a stats that affects actions in the following manner: Weaponskill and Spell Cast and Global Cooldown Reduction: a linear function that reduces your cast times and Global Cooldown, making you able to execute most Weaponskills and Spells faster. One "workaround", at least currently, is to mix in different pieces for different jobs; only relevant currently since crafted gear is still fairly strong. Then you have light speed. ) if you were a PLD. Spell Speed is complicated — "stat tiers" matter more, as well as issues like your connection latency and how good you are at weaving abilities / how much your class requires weaving. With Mind being 1 point, Crit is 0. Disclaimer - Presently I think KrietoR's posted BiS has the right model, that is to say going Midan Chest / Lore Pants / Midan Boots to sacrifice the least Crit. While there have been small In most endgame PvE content, spell speed is the least desirable of our secondary stats. 47s GCD. It means the closest speed tier for the rotation you're targeting. 05 decrease, you'll be casting about 2. One of BRD's 3 songs is a speed increase. 5 to 2. If you really want to know for your specific job, I recommend looking up the recommended GCD speed on The Balance. 49, 2. Between those two only spell-speed is sought after, and that's just for reaching a GCD tier for your set. At 60, apparently Spell Speed reduces the GCD after 26~27 points invested into AFTER the threshhold of 361 Spell Speed has been reached. Is this normal? At 2. just curious how much a difference is 750 vs 342 crit. So I decided to make a more clean spreadsheet showing the tiers. I would recommend checking out the balance discord server if you're unsure which speed is best for the class you're playing. blm don't give a fuck. Do a search on it in this subreddit, someone made a pretty solid spreadsheet about it. Unfortunately latency does play a part in it for some jobs. ) I'm gonna throw some probably inaccurate figures here, however jsut for a general idea (I recommend reading up on stats and gear, BiS, and teirs) - you will learn that you reduce about 0. But my spell speed is barely hitting 1300. However if your not going for savages end game stuff I recommend just looking at spell speed tiers online on balance and hit one thats comfortable to you and then go full on crit/dh. What's the cast time on tha-- nothing. The problem as you say is that the benefits are incredibly complicated to calculate, so I chose to defer to my spreadsheet overlords and believe in Spell Speed. i just got myself to ~1800+ spell speed through materia and i have plenty of room for more. At 2. The way DNC works, you can get I believe exactly 12 regular gcds between Standard Step uses. I'm a little under that myself b/c of my melds (need to redo some of 'em cuz I was using a lil vitality). 3 is more than 10% of 2. GCD enhancing abilities have their own tiers. There are some downsides though which caused me to lower my spell speed somewhat to fix. 4 so a full speed build isn't viable except in lvl 70 ults BLM can handle any spell speed tiers, but faster spell speed makes it easier to play in general. Spell Speed is believed to scale linearly based on a recent BLM theorycrafting thread which can be found on this reddit. 8, gets reduced by 0. AKA stat weight. Any amount in between has basically no value, because half a gcd is meaningless (unless you want to account for latency or boss downtime or something weird). So I swapped to crit mage and never looked back. It gives you more room. 57 votes, 71 comments. Weapon Damage >>>> INT >> Crit > Direct/Det > Spell Speed. So i was thinking speed is skill speed to get lower GCDs but then it goes on to say this, SKS buff, and Speed tiers- Skill Speed has always been a tricky stat to wrap your head around. 47 gcd brings the loop closer to 120 seconds, minimizing buff drift. The HW and SB maps don’t affect flying speed, only ground speed. This gap widens the more Skill Speed you get, as EasyModeX said "SS has Most of the time, if the substats aren't really close, you get more out of 10ilvl less defense but crit + dhit or det than taking spell speed. The vitality/armor bonus for the chest/legs are great, but seems like a pretty large dps loss due to spell speed being the largest stat weight on both items • Base Spell Speed at level 70 is 364, at which the GCD is at 2. Most gear would give you the right amount by default since SE loves to give healer gear a lot of it. No change to max spell speed and 0 skill speed and you will see that the recast for verthunder starts dropping. Skill Speed reduces the cast time (if any) and recast on Weaponskills, Spell Speed reduces the cast time and recast on Spells. 95% damage increase from Weaponskills. While also adding some of the other non-2. It's potentially just as good as the other stats, but it's harder to use properly, and in my experience harder to find good guides on how to use it. 5; Posted by u/crazyoxygen - 27 votes and 29 comments I wonder how Spell Speed affects the Regen and Medica II potencies. Now your gcd length is added in, make sure you have it in ms not seconds (ie 2500 not 2. As for scholars their cast times are short enough as it is and selene is more than enough spell speed. SS seems good for progression, gives you some slack while you learn the fight. [Discussion] The tiers of cast time from the in game tooltip aren't the same depending on the length of the cast. by the time you "max" Spell Speed, that is, make it so that way there's a ludicrous step to the next . GCD delayed by 0. The tooltip for your spells won't math in the extra decimal places, but testing shows that the effect is there. What this also means it that for BLM there’s multiple tiers to keep an eye on as both longer cast times and ley lines have their own tiers and need to be adjusted accordingly. This only gives me two slots extra for a choice of spell speed, piety, or direct hit. spell speed fell off for it in 6. Also you looking at about . 08% faster, while if you have a 2. This is a misunderstanding at best. 334 as the base going to 361 reduces the GCD by 0. This puts Set A at a 1. Then afterwards it would be whatever comfy amount of piety you'd need. If this makes sense, then you should be able to figure out how fast you gonna be going when you doing the things. 72 spell speed only provides about a . check the balance's resources channel for each job to see bis sets Experiment with different tiers, your ability to manipulate self buffs, and how they interact with cooldowns in order to make a personal judgment call. Spell Speed and Skill Speed are both stats that bring down your GCD and decrease cast time for spells that happen to have one, but does anyone know how calculations go as to how the stat is correlated to the speed? Does Spell speed increase by level, or by Equipment only? I have +35 Spell Speed from equipment on my level 38 WHM, and my Spell crit>direct>det>spell Looking at the omega gear, if the above stat weights are true, i feel RDM kinda get shafted here a bit and i cant seem to decide what actually worth going after here. 06s. 39s recast timer. Reply More posts you may like At the end of the first raid tier, I had finally shed my spell speed, and it was amazing, being at base speed. Doing some testing ive found at 1234 spell speed I can cast 4 fire 4's and a despair OR with lay lines squeak in 5 fire 4's and a despair without burning any insta casts. Iirc, with current time and ex, melding crit then det when crit isn't a available puts you perfectly into the stat tiers for those respective stats making you as optimal as you can be at the moment. 3, and Spell Speed is 0. As well, most AST work is done in diurnal stance which gives you spell speed. Skill/Spell speed is basically all about aligning cooldowns and buffs. When things cast faster you have more mobility and possibly have the opportunity for additional spells you normally wouldn't have time to cast. High speed builds don't use as much crit because crit scales with itself, so it only really gets good when you can build a lot of it fill the rest of the spots with DH/Det, but the exact blend of DH/Det can vary Mana ticks were one of the main reasons I swapped off of speed mage. Take the same screen shot but with the skill speed and 0 spell speed set and verthunders recast time will be the same with 0 skill speed. Set A has 992 spell speed (1054 with Caviar Canapes), while Set B and C have 758 spell speed (820 with Caviar Canapes). 45s, all the way down to the previous tier, which is at 648. 01s off your GCD no matter how much spell speed you have. 5s spells (Thunder3 Paradox/Fire 1 ect. As long as you avoid the specific edge cases of having stats that do nothing for your chosen job, something that is automatically taken care of past a certain level, you are absolutely fine. Use piety or spell speed melds interchangeably depending on how your mana management is. 44s GCD. It's better than an empty stat, but it's worse than Crit/DH/Det. Now that I have the upgraded anima weapon, its nice and all, but with only 688 spell speed, I'm dropping a Fire IV, losing Astral Fire, or just barely missing the It is a branding holdover from FFXI back when FFXIV was marketed as a true sequel to FFXI. 02s, equating to a 4. 2, so by building spell speed you're diminishing the benefit of diurnal Then you have your apsected benefic. Going from 360 to 361 Spell Speed takes the GCD from 2. But in that case, your wiggle room to choose between SkS and Det boils down to a whole 1 or 2 materia slots depending on how you want to go about fiddling with accuracy melds vs. ilvl is really only the most important thing on the weapon, as that directly scales with the primary stat. This is for a few different reasons. Any pieces without spell speed natively could be melded more for DH/Det/Crit for RDM and SMN, while pieces with spell speed could be saved for BLM. 0 cast time Going by the top BLM parsers on fflogs, there seems to be 2 different styles, one that loads up on critical hit and one that loads up on spell speed. 5 by 0. 2 until certain breakpoints where it'd be like 0. It literally does not work like that in the game. Each GCD tier is better than the last, so the value of a stat tier keeps going up as you stack more of it. The usual advice is speed to comfortable levels, then Crit, followed by DH/Det. I was just using Ariyala's BiS calculator for BLM, when I noticed an odd thing. Spell speed also loses effectiveness if you drop casts due to unplanned movement. 1 at that spell speed, not even Fire 3. To wrap it all up, to find out your actual times do this: Find your bonus SS (total minus the base of 354) When hitting a striking dummy, more spell speed on average will give you more dps than crit will. Don't bother with direct hit as it doesn't affect heals, and you're likely not parsing. If you speed up a little bit, it makes things awkward. its been fantastic in eureka where mechanics arent as needed and you can just unload without much worry. 38% faster. I wanted to check the community’s vibe on two: skill speed and spell speed. Most of your time is spent casting Dosis and weaving in raid wide heals. If you were at 650 spell speed and melded an extra +40 spell speed, it would do literally nothing to your GCD. 2ish gcd, while you dont get a 7th demi attack, you do get a rotation that works nicely with your 2 minute searing light and other 2 minute cooldowns - your second bahamut finishes just before searing light goes out, and then your third searing light will catch your phoenix and other 4-minute raid buffs, as will the 6 minute window. While any amount of spell speed is fine, I meant that more as if you were prioritizing the stat in some way instead of avoiding it like you would on a RDM. 02 second faster recast time on most of our stuff, so rather insignificant considering our most important casts are fixed. 46s cast Spell Speed only encourages poor healing habits and with how easy it is to overheal with low SpSd the last thing you want is more of it. I also use it for Samurai's skill speed. As you noticed, the philosophy is "Spell Speed to comfy, then DH > Crit > Det". With spell speed, however, as your GCD decreases every point then gets more valuable. Reaper's burst includes 5 1. get enough speed to get your rotation working properly. 41s GCD. I'll actually practice with anything B tier and above by running it in roulettes on occasion for fun. The best gear is usually the highest ilvl gear, because the ilvl determines your primary stats (str/dex/int/mind/vit) and weapon damage (MOST important), but sometimes people at the very endgame (where we're not handed the highest ilvl gear without effort) will choose to use slightly lower ilvl pieces for better substat distributions (critical Some jobs want a specific amount of Skill/Spell Speed to hit a certain tier of GCD so their rotation flows perfectly. 260, Spell Speed at . Ex. I would be surprised if this has changed with Shadowbringers, but I have yet to see anyone flying unusually fast or outspeeding me. Edit: I'm wrong about the attack speed thing. 3, Determination is 0. Speed stat requirements are exponential - each 0. 5075% more DPS(or 1. also, I've found that I'm most comfortable when my curing rate outspeeds the damage output of an enemy. g. 1 GCD reduction per 67 Speed. Anything below that is 2. Determination is a damage multiplier with reasonably linear numbers per breakpoint - 25 or 26 per 0. Either way, it seems that if you get too much spell speed you'll actually start messing up your BLM rotation. The fact that AST likes putting it everywhere should tell you as much, and this is because of its scaling. If not, then you literally get absolutely nothing from it. there is only a . Are you sure you're reading the tooltips correctly? 1551 is pretty noticeable increase. wcfc rrrjkv xprpvu dqiah taiw gdaeixil pjypldaz oip bil xfhe